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Second Life® ( secondlife.com ) may be referred by some as a game, howbeit, of itself, Second Life actually is not a game. It is a virtual world without theme, a virtual canvas for creativity, not inherently based in mock war such as video games. With this current advent of virtual world technology, there now exist enhanced and expanded learning opportunities with an environment to relate to. Even up to present, much of distance learning has been made time convenient but impersonal. Avatar-based virtual world education is highly interactive, providing the same convenience of not having to travel while providing a richer, more effective and more enjoyable experience. For such, many students would most gladly make the scheduled time for the virtual classroom. Whether used for distance or classroom learning, the benefits of this rapidly expanding and adaptable virtual technology become manifest. The most common disadvantages that have existed in online education are now overcome. Educators are not slow to step into and embrace this present, simple to use, interpersonal and further developing media. Articles about education in Second Life... http://del.icio.us/secondlife/education For such virtual campuses it has been recommended for educational institutions to have private areas in Second Life, not open to the public in order facilitate a secure learning environment. Second Life: Educational Possibilities http://www2.kumc.edu/netlearning/SLEDUCAUSESW2005/SLPresentationOutline.htm |
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A five-minute video about education in Second Life from NMC NMC Campus: Seriously Engaging http://www.nmc.org/sl/2006/06/12/seriously-engaging-movie/ Second Life Education FAQ... http://simteach.com/wiki/index.php?title=Second_Life_Education_FAQ Second Life's page on education also provides info for joining the Second Life Educators (SLed) mailing list... https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators 101 Uses for Second Life in the College Classroom http://trumpy.cs.elon.edu/metaverse/gst364Win2005/handout.html by Dr. Megan S. Conklin (Elon University GLS) |
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Sarah Robbins (Intellagirl Tully in Second Life) of Ball University in Muncie, Indiana conducted a class in Second Life where 300 applications were submitted for a class which had only 18 available slots...
http://www.bsu.edu/students/admissions/article/0,1370,135131-9886-47624,00.html Sarah Robbins blog... http://www.secondlife.intellagirl.com |
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Implementations
Moodle ( moodle.com ), an open source e-learning platform, has partnered with Second Life in an integration project called Sloodle... http://sloodle.com This Adobe file describes Second Life as a new logic and presentation shell over existing data.... Putting a Second Life "Metaverse" Skin on Learning Management Systems Giving a PowerPoint Presentation in Second Life... http://www.oreilly.com/pub/h/5239 Videos have been effectively used in Second Life, including full movies and streaming media... http://secondlife.com/app/help/guides/streamingmedia.php Requirements Register for a free account with Second Life to obtain an avatar to interact with this virtual world. Cost occurs if you wish to purchase the virtual currency of Linden dollars or if you desire to be able to purchase or to purchase virtual land... http://www.secondlife.com/join The software is free and available for download... http://secondlife.com/community/downloads.php It is necessary to use a computer which has the minimum system requirements to use the Second Life software. Video graphic capabilities are especially important... http://secondlife.com/corporate/sysreqs.php Firewall configuration is required for Second Life software to function on a network... http://secondlife.com/knowledgebase/article.php?id=029 Pricing It is advisable to start small to begin with, starting out with an extra credit course perhaps. Permission to use virtual locations in Second Life on the NMC Campus may be requested from them. For regular use of a virtual location, renting land from NMC is 10 cents per square meter per year. This ranges from just $100 per year to about $800. New Media Consortium offers services to educational institutions... http://virtualworlds.nmc.org/services The building of a virtual campus in Second Life is but a small financial an investment for an educational institution. The first step is to purchase the land in Second Life. Cost for a small island of 65,536 square meters, which is approximately 16 acres, is currently $980.00 + $150.00 per month for usage fees. Thus, the cost from Linden Lab® is $2780.00 for the first year. Costs for additional years are less, which are about $1800.00. Please note that costs may be subject to change. Pricing for land use in Second Life, mentioning discounts for real world educators, may be found on the Second Life website... http://secondlife.com/community/land-islands.php There are small, but cumulative, upload and download fees. Virtual items already created may also be purchased in Second Life far less expensively than their real life counterparts. All pricing is subject to change without notice here. Development It will take approximately six weeks to obtain an island. During that time, ideas for the virtual campus may be refined. This is much like building a website. There are the related components of graphics, quality, and content. Costs for development vary depending on the scope of the virtual campus required and what is desired to be built there. Once the scope for the virtual campus is defined, the project for the building of the virtual campus may be announced through the internet. Bids may be received from those desirous to take the project. There are various experience levels and differing skill sets for such in Second Life. Quality of developers' work may be evaluated by viewing their completed projects in Second Life. Development costs for a virtual campus on an island usually range from $20,000 to $25,000 if done by a commercial firm. These costs are generally lower if done by a non-profit organization, approximately $15,000 to $20,000. Individual consultants can range dramatically in both skill and rate. Development costs are separate from and in addition to land pricing and usage fees. It is recommended, therefore, that $25,000 be budgeted for costs to build a virtual campus in Second Life. The popularity of this interactive virtual environment will provide a fertile ground for higher enrollment and will economically justify the expense. Events Eye4You Alliance, on October 20th and 21st of 2007, hosted the 1st Annual Second Life Teen Grid College Fair. Colleges and universities received leads from prospective students at this event. Events, such as these, are intended to be scheduled for the future also.
Eye4You Alliance Blog http://eye4youalliance.youthtech.info First virtual college fair attracts almost 200 visitors over the weekend from Second Life Network News http://www.slnn.com/article/college-fair-followup Pics of the SL Teen Grid College Fair http://flickr.com/groups/eye4you/pool Materials Out on the Town: Book party for Second Life Herald editors Where is computer technology going?
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Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
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